The video game demo piece titled Clubs of Night (2021) invites visitors to play as four separate characters who are all out in the night for different reasons. Each character intervenes in different situations, while sharing the same aim of the game; to get home safe from the club.
The photographs are from the ongoing series of video- and photography titled Liminal locations (2018 – present). The photographs capture details in the clubs, and highlight the contrasts of light and darkness, while celebrating strong club colours.
Isabella Chydenius (1988) is an interdisciplinary artist living and working in Berlin. Chydenius work has been exhibited globally in Helsinki, Copenhagen, Berlin, Munich, London, Cape Town, Johannesburg, and Los Angeles among other cities, and been supported by local and international artist grants.
Instagram: @isabellachydenius
www.isabellachydenius.com (keskeneräinen sivusto)
Clubs of Night is developed in collaboration with Morne Gouws, The Academy of Digital Arts and Loud Rabbits Productions, with Unity software with supervision by Andrew Barclay, Head of Game at both. The playthrough and dialogues are based on collected and personal experiences, as well as with external consultation from Sibusiso Fanti, Kim Windvogel, Tebogo Malebogo and Joshua Pearse. The piece is funded by The Arts Promotion Centre Finland.